Vol. 7 No. 1 (2026): March
Open Access
Peer Reviewed

STEAM Learning Training Based on Robot for Mission (R4M) Coding to Support 21st Century Thinking Skills

Authors

Carolina Sri Athena Barus , Ashari Bayu Prasada Dulhasyim , Vederico Pitsalitz Sabandar , Freddy Oakley Palapessy , Idham

DOI:

10.29303/ujcs.v7i1.1305

Published:

2026-03-31

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Abstract

The Community Empowerment Partnership Program (PKM) implemented at SMA Negeri 1 Ambon aims to support the improvement of 21st century skills through Science, Technology, Engineering, Art, and Mathematics (STEAM) learning training based on Coding Robot For Mission (R4M). This program was initiated in response to the challenges of digital era education, which demands critical thinking, problem solving, collaboration, and communication skills, both to prepare students for the global workforce and to promote the advancement of the Maluku region. The implementation of activities was based on the results of an analysis of the situation and the needs of partners, which were then agreed upon jointly. The method used is Community Development, which is an empowerment and partnership-based approach, actively involving the school community in every stage of the activity, from socialization, module development, coding, and robotics design training, to technology implementation assistance. The results of this program show that SMA Negeri 1 Ambon, as a partner, has great potential as a pioneer in the application of STEAM-based learning and digital literacy, but still faces significant limitations. Nevertheless, teachers and school officials show high enthusiasm and readiness for change. With the support of training, mentoring, and the provision of facilities, SMA Negeri 1 Ambon has the potential to become a model for the implementation of STEAM and coding in Maluku Province, while also strengthening students' 21st-century skills in a sustainable manner.

Keywords:

STEAM Learning Coding Robotics R4M Thinking Skills

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Author Biographies

Carolina Sri Athena Barus, Universitas Pattimura

Author Origin : Indonesia

Ashari Bayu Prasada Dulhasyim, Universitas Pattimura

Author Origin : Indonesia

Vederico Pitsalitz Sabandar, Universitas Pattimura

Author Origin : Indonesia

Freddy Oakley Palapessy, Universitas Pattimura

Author Origin : Indonesia

Idham, Universitas Pattimura

Author Origin : Indonesia

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How to Cite

Barus, C. S. A., Dulhasyim, A. B. P., Sabandar, V. P., Palapessy, F. O., & Idham. (2026). STEAM Learning Training Based on Robot for Mission (R4M) Coding to Support 21st Century Thinking Skills. Unram Journal of Community Service, 7(1), 83–90. https://doi.org/10.29303/ujcs.v7i1.1305